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Rust namechanger3/9/2023 ![]() ![]() ![]() No one has access or visibility to your username except you. Your username is the name you use to log in, not the one other players see in-game (like your Summoner Name in League of Legends). This will not affect the transfer policies in any given game, so please check with each game's Support Site for further information. Obviously it can feel pretty crummy to lose the username you’ve had for years, but we think that many of the new systems we’ve put in place – like the ability to Stay Signed In – should make things easier overall. In most cases, though, the accounts that share a name aren’t owned by the same person, so you may need to change it before you play. No two usernames can be the same, which means if you have the same username on a few different servers (including PBE), you’ll need to make sure they’re each one of a kind. Therefore, for us to switch to this new account system, there’s a chance you may need to change your username if it’s in conflict with the same name in another region (even if that other name belongs to you). ![]() Going global means having globally unique usernames across all regions. While our previous account system was broken down by region and linked specifically to League of Legends, your new Riot Account will be the name you type into the sign-in screen for any of Riot’s games. Why are you changing usernames in the first place? Because of this, we’re making an adjustment to our account system that might require you to make some changes to the name you use to log in. We also know that the future of Riot isn’t in League of Legends accounts, but in Riot Accounts that you can use to log in to any of our games. We know that no one likes waking up to an email or notification that they need to make a new username. Once we dug around, we found that we flat-out couldn’t launch more games unless we made some major adjustments. One area for improvement we’ve identified is our old account system, which wasn’t as prepared for us to transform into a multi-game developer as we’d like. We’ve known for a while that Riot Games would shift from being the League of Legends company to being the “bunch of games” publisher, and that the process would include some growing pains. ![]()
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